![]() The boots land on your feed, and the duplicated Jump upgrade object appears in your inventory.The boots land on your feet, with no duplication occuring, Steps to reproduce: They can be enchanted with any Boots Enchantments (Vanilla or Modded). Right clicking on a pair of Dark Steel boots that have the Jump upgrade on them, from the quick launch bar, causes another Jump upgrade object to be placed in your inventory, and the boots to land on your feet. The Dark Boots are boots added by Ender IO. This is the base module that is needed for all other modules. This means that you don't have to have all machines and conduits if you only want the mobs-just get the "base" module of the modular installation and add Ender IO Zoo.Jump upgrade item duplicates as another item if you right click on a pair of Dark Steel boots that have the Jump upgrade on them from the quick launch bar. It has armor, tools, weapons, machines, conduits, inventory management, mobs, etc. (The old standalone version still exists, but won't be updated anymore.) It can be used with both the modular installation or the monolithic installation of Ender IO. Check out that insane range (385x193x385!) of a fully upgraded Enhanced Wireless Charging Antenna!Įnder Zoo is back! It now is called Ender IO Zoo and is an addon for Ender IO. Wireless Chargers now display their range when right-clicked with an empty hand. (Modders: Please check the isSpawner() flag on the event!) To make clear that our Powered Spawner isn't bugged, it now has a notification for this case. Recently we noticed that many mods that have stuff to prevent mob spawning also prevent mob spawning from our Powered Spawner. The Ender IO API is now finally available on our maven again. You need either the main file or a selection of the 'split' jars, not both. Works just like the Ex Nihilo one and with the next release of Ex Nihilo it will also be compatible with it. While talking about new dark Steel items: There now is a Dark Crook. ![]() ![]() It can only be used in the Farming Station, but it has much more durability than a normal treetap. ![]() The Farming Station now also supports IC2 classic rubber trees in addition to TechReborn and IC2 exp rubber trees. It isn't the most useful thing ever, but it is great to make walls, ceilings or floors out of as only the outer edges are visible-the rest is pure fluid. In case you didn't know, the Omnivoir is a multiblock tank that supports having a different fluid in each block. The Omnivoir now actually renders its fluids correctly. Also not widely known is that the tank can use Liquid XP to repair tools that are enchanted with Mending. In case you didn't know, it already could do that for XP Bottles. The Tank now supports converting AA Solidified Experience in Liquid XP. even bothered to translate it to boot making the overdue delay seem completely unnecessary. This should allow modpack makers to redefine our loot and even add Loot Capacitors to other loot tables. The wait has been long, cant wait to play it Finally a date. Also, mining the block on head height will align the lower edge with the floor, making mining and then walking forward much easier.Īll of Ender IO's dungeon loot now is defined in loot tables. When both are combined, the initial block is not in the center but on the edge of the mined area. It can be flattened into just one layer or pushed away from the player. And then it now has 5 levels and there are 2 additional upgrades to change the form of the affected area. For one it shows a selection box for what it would mine. The Explosive upgrade for the Dark Pickaxe now is much more useful. Known good hoes from other mods are added to this oreDict automatically, but we recommend that every mod oredicts its own items. Hoes for the Farming Station are no longer configured with a massive list in the config file. This is useful if no cost is set to prevent overspawning. It can also be configure to set the home zone on spawned mobs, so they don't wander too far away from the spawner. The server admin can also set it into "pay mode", where players have to pay for a spawning cycle with items. It is an unbreakable block that can be configured with a soul vial to spawn different mobs. It is not as much for creative mode but for server admins (and map makers). Thought maybe i didnt have the right one, still. Anyone have any ideas as to why I did spawn myself the 3 swiftness potions and 3 splash swiftness poition to test it. And workarounds to prevent crashing on other mods' bugs. Im trying to upgrade my dark armor leggings so they have speed on them and i cant get it to give me the option in the dark anvil.
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